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David Saavedra
David Saavedra
Illustrator and graphic designer. Videogame expert
Madrid, Spain

Summary

Illustrator and graphic designer from Madrid (Spain). I am a passionate fan of video games, comics and fantastic films. I have not stopped enjoying video games since I began to play on a ZX Spectrum until I made this hobby my profession. I found my inspiration to became illustrator in the game's covers made ​by Luis Royo and Azpiri during the 80's.

I always shown a huge creativity and great skills in drawing. Admiring so much the fabulous artworks of Sorayama, I decided to learn the art of airbrushing. In 1996 I joined the C-10 academy where I learned all the secrets of this discipline by the master Carlos Diez with which I strike up a big friendship. After finishing my degree at the academy I specialized in pin-up's illustration, publishing in 1997 my first work for the Kiss Comix magazine. The following years I carried on doing illustrations for magazine covers like Eros Comix & Wet Comix.

Due to my creative versatility, I have worked as a graphic designer and layout artist for many publishing houses like La factoria de ideas, Dolmen Editorial and Progresa. I also have worked nine years in the videogame industry as illustrator and graphic designer for the spanish PC videogames publisher FX Interactive. I designed and illustrated a lot of games covers like Death to Spies, New York Crimes, Real Warfare or the Men of War saga.

Now I am freelance and also work as degree professor at U-TAD university.

Skills

2D AnimationConcept ArtIllustrationUser Interface Design3D ModelingTexturingCharacter DesignGraphic DesignPhotoshopVector IllustrationPixel ArtIllustratorInDesignHTML & CSSCover illustrationFantasy iilustrationPin-up illustrationVideogame production

Software proficiency

Photoshop
Photoshop
InDesign
InDesign
Illustrator
Illustrator
Acrobat
Acrobat
Construct 2
Construct 2
3ds Max
3ds Max
Maya
Maya
DAZ Studio
DAZ Studio
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Premiere
Premiere
Mudbox
Mudbox

Reel

Productions

    • Video Game
      Megaton Rainfall
    • Year
      2015
    • Role
      Cover illustration
    • Company
      Pentadimensional Games
    • Video Game
      FX Fútbol 2.0 / FX Eleven
    • Year
      2013
    • Role
      Cover art illustration, in-game graphics and icons, print materials layout
    • Company
      FX Interactive
    • Video Game
      Sparta II Las conquistas de Alejandro Magno
    • Year
      2009
    • Role
      Cover art director, icon illustrations, print materials layout
    • Company
      FX Interactive
    • Video Game
      Imperivm Civitas II
    • Year
      2007
    • Role
      Cover art director, in-game illustrations, print materials layout
    • Company
      FX Interactive
    • Video Game
      Imperivm Civitas
    • Year
      2006
    • Role
      Cover art director, in-game illustrations, layout printed materials
    • Company
      FX Interactive

Experience

  • Art director and illustrator at FX Interactive
    Madrid, Spain
    September 2006 - May 2015

    In 2006, thanks to my extensive experience in video games and my skills as a graphic designer and illustrator, I became part of the editorial team of FX Interactive where for 9 years I would be responsible for numerous tasks such as the conceptual design and illustration of covers, the layout of manuals, covers, maps, guides and extras (both in physical and digital formats) and the creation, modification and localization of graphics and textures within the games. As an additional responsibility, I was part of the games evaluation committee, where new titles were searched and evaluated to be added to the launch catalog. This was one of the activities that I liked the most, and during those years I searched, analyzed, presented and defended games that later became part of the FX catalog and that were very successful like Emergency 4, Jack Keane, Death to Spies, Blood Bowl, Drakensang or Deponia.

  • Book layout & graphic designer at Dolmen Editorial
    Madrid, Spain
    April 2002 - Present

    Since I started working as a freelancer in 2002, I have designed and layout a multitude of books about superheroes, comic authors, film directors, TV series and videogames, all exclusively for the spanish publishing house Dolmen Editorial. I always have complete creative freedom to design from scratch the books.

    Thanks to the knowledge I have about these themes and to my great liking to them, I have been able to work on different projects, giving a unique and special personality to each one of them.